Exploration with layering flow blocks and feedback loops within COPs.
Exploration with COPs and solvers in Houdini.
Exploration with COPs and solvers in Houdini.
An experiment with Houdini Vellum, Comfy UI and AE. Stylized with my paintings using IPAdapter and custom model trained on my art @shaun_walsh_art.
An experiment with Houdini velocity fields, Comfy UI and AE. Stylized with my paintings using IPAdapter and custom model trained on my art @shaun_walsh_art.
Process video of training a Lora Model called Microtheons_V1. I worked on a dataset of creatures that I generated in Comfy UI with my previous Lora Model trained on my paintings @shaun_walsh_art. I mixed that with my 3D work and generated a ton of creatures. I then trained a new Lora model on those creatures and called it Microtheons_V1.
MPM solver experiment done in Houdini and rendered in Redshift. Sound design by H1 Sound.
Experiment with Houdini growth simulation and Comfy UI for rendering. Stylized with images of my artwork and LORA model trained on my artwork.
Music: Emerald Prisms by Bluetech
Experiment with Houdini growth simulation and Comfy UI for rendering. Stylized with images of my artwork and LORA model trained on my artwork.
Music: Honey in the Heart by Bluetech
Materials and vellum exploration done in Houdini and rendered in Redshift.
Materials and vellum exploration done in Houdini and rendered in Redshift.
Fluid and lighting exploration done in Houdini and rendered in Redshift.
Flip Fluid exploration done in Houdini and rendered in Redshift. Sound design by H1 Sound.
This was an experiment using a flip fluid sim in Houdini and Runway app. Once I meshed the flip sim I brought that into Runway app to stylize the video. I used some of my painting and collages as reference. Composited in After Effects.
This was an experiment using a Houdini pyro sim and Runway app. I used a pyro sim that was meshed using vdb workflow. Then I brought this into Runway app to stylize the video. I used my own paintings and collages as reference frames to process the simulation.
This was an experiment using Houdini and Stable Diffusion. I used a pyro sim that I meshed using vdb workflow. I rendered this out of redshift then brought into Stable Diffusion to further stylize each frame. Composited in After Effects.
This was a test using the new MLOPs stable diffusion plug-in (created by Entagma) inside of Houdini. I used stable diffusion to generate two images and used control net to extrude those images based off of their depth maps. I then used a simple pyro simulation to advect the particles.