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Shaun Walsh

  • Work
  • Experiments
  • About

MPM Experiment 01

MPM solver experiment done in Houdini and rendered in Redshift. Sound design by H1 Sound.

Houdini & Comfy UI 002

Experiment with Houdini growth simulation and Comfy UI for rendering. Stylized with images of my artwork and LORA model trained on my artwork.

Music: Emerald Prisms by Bluetech

Houdini & Comfy UI 001

Experiment with Houdini growth simulation and Comfy UI for rendering. Stylized with images of my artwork and LORA model trained on my artwork.

Music: Honey in the Heart by Bluetech

Materials & Vellum Exploration_02

Materials and vellum exploration done in Houdini and rendered in Redshift.

Materials & Vellum Exploration_01

Materials and vellum exploration done in Houdini and rendered in Redshift.

Fluid & Light Exploration

Fluid and lighting exploration done in Houdini and rendered in Redshift.

Flip Fluid Exploration

Flip Fluid exploration done in Houdini and rendered in Redshift. Sound design by H1 Sound.

Flip Fluids Runway

This was an experiment using a flip fluid sim in Houdini and Runway app. Once I meshed the flip sim I brought that into Runway app to stylize the video. I used some of my painting and collages as reference. Composited in After Effects.

Pyro Mesh Paintings

This was an experiment using a Houdini pyro sim and Runway app. I used a pyro sim that was meshed using vdb workflow. Then I brought this into Runway app to stylize the video. I used my own paintings and collages as reference frames to process the simulation.

Pyro Mesh Stable Diffusion

This was an experiment using Houdini and Stable Diffusion. I used a pyro sim that I meshed using vdb workflow. I rendered this out of redshift then brought into Stable Diffusion to further stylize each frame. Composited in After Effects.

Stable Diffusion Particles

This was a test using the new MLOPs stable diffusion plug-in (created by Entagma) inside of Houdini. I used stable diffusion to generate two images and used control net to extrude those images based off of their depth maps. I then used a simple pyro simulation to advect the particles.

Flip Advection Slime

Flip Particles Exploration

Particles Exploration

Volumes

Swirling Particles

Glass Material Exploration

Reaction Diffusion Extrusion

Strange Room

Recursive Growth

Bouncy Dude Vellum Hairs

MPM Experiment 01

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MPM Experiment 01

Houdini & Comfy UI 002

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Houdini & Comfy UI 002

Houdini & Comfy UI 001

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Houdini & Comfy UI 001

Materials & Vellum Exploration_02

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Materials & Vellum Exploration_02

Materials & Vellum Exploration_01

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Materials & Vellum Exploration_001

Fluid & Light Exploration

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Fluid & Light Exploration

Flip Fluid Exploration

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Flip Fluids Exploration

Flip Fluids Runway

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Flip Fluids Runway

Pyro Mesh Paintings

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Pyro Mesh Paintings

Pyro Mesh Stable Diffusion

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Pyro Mesh Stable Diffusion

Stable Diffusion Particles

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Stable Diffusion Particles 01

Flip Advection Slime

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Flip Advection Slime

Flip Particles Exploration

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Flip Particles Exploration

Particles Exploration

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Particles Exploration

Volumes

— view —

Swirling Particles

— view —

Swirling Particles

Glass Material Exploration

— view —

Reaction Diffusion Extrusion

— view —

Reaction Diffusion Extrusion

Strange Room

— view —

Strange Room

Recursive Growth

— view —

Recursive Growth

Bouncy Dude Vellum Hairs

— view —

Bouncy Dude Vellum Hairs

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